even though all you do to grindmoo is press the same big fuckin' button on the machine, a small variety of things happen that simulate "gameplay", therefore all the numbers work differently
your three "numbers" that are influenced by da grind are xp, skill ip, and credits
you can reset all your progress with a grindmoo-specific reroll if you want, pretty based tbh
grindmoo xp
a grindmoo press can either increase or decrease your xp, so the number fluctuates while it grows over time
this number caps at 400k - something interesting might happen if you're daring enough to smash your head against the screen long enough to reach this!
the grindmooxp leaderboard is really a "most recently played grindmoo" leaderboard as it caps, but the number fluctuates, allowing you to dip below #1 in a tie and then re-acquire it
grindmoo skills
grindmoo has 46 skills, these include the actual game skills as well as a few extra shitpost skills
skills cap at 15.00, just like the regular game
the shitpost skills are: comedy, death, exploits, feet, gank, grind, mail, meta, roleplay, shitpost, and steal (heh)
15.00 ip x 46 skills = 69,000 total ip to be gained (nice)
skill gain is permanent, so the grindmooskills leaderboard is a "first to max" leaderboard due to the increase-only and capping nature of skills; once you've hit the top, you're stuck in your spot
grindmoo credits
fluctuates alike xp, changes way much more than xp and skill ip gain
unlike xp and skills, has no cap -- goes to (theoretically, if it exists nobody's hit it yet) infinity
since it's uncapped, the grindmoocredits leaderboard is the "sickest sickos to continue pressing the button way more than there's any real reason to" board for hardcore freaks only